Blender Full Keyboard Shortcuts by henriqueog – Download free from Cheatography

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Bounding Box Center pivot


.

3D Cursor pivot


A

Select all / Deselect all


Alt + .

Active Object pivot


Alt + A

Play animation toggle


Alt + B

Isolate 3D view toggle


Alt + D

Linked Duplicate (Instance)


Alt + G

Ungroup (Node Editor)


Alt + H

Unhide all


Alt + I

Delete keyframe


Alt + Keyboard

# View layer 11 – 20


Alt + O

Smooth Keys (F-Curve Editor)


Alt + P

Clear Parent menu


Alt + Shift + A

Play animation in reverse toggle


Alt + Spacebar

Orient­ation menu


Alt + Z

Solid / Textured toggle


B

Border select (marquee select)


C

Circle select (brush select)


CTRL + Keyboard

# Add Subsurf modifier with that # of levels


CTRL + ,

Median Point pivot


CTRL + .

Individual Centers pivot


CTRL + Alt + NUM 0

Move camera to current view


CTRL + Alt + O

Link file


CTRL + Alt + P

Make Proxy


CTRL + Alt + Q

Quad View toggle


CTRL + Alt + Shift + C

Set Origin menu


CTRL + Alt + U

User Prefer­ences window


CTRL + F12

Render animation


CTRL + G

Add selected objects to group / Create new group


CTRL + I

Select Inverse


CTRL + Left/Right

Arrows Screen presets toggle


CTRL + LMB drag

Lasso select


CTRL + M

Mirror object over an axis


CTRL + NUM 0

Turn selected object into active camera


CTRL + NUM 1

Back view


CTRL + NUM 3

Other side view


CTRL + NUM 7

Bottom view


CTRL + O

Open file


CTRL + P

Make Parent


CTRL + Q

Quit Blender


CTRL + S

Save File


CTRL + Shift + P

Make Parent without Inverse


CTRL + Shift + Z

Redo


CTRL + Tab

Object Mode / Pose Mode toggle (Armat­ures)


CTRL + U

Save User Settings


CTRL + Up/Down

Arrows Maximize current view toggle


CTRL + W

Save File


CTRL + Z

Undo


CTRL + Spacebar

Transform Manipu­lator toggle


E

End frame assign (Timeline window)


F1

Open file


F11

Show last closed rendered image


F12

Render current frame


F2

Save As


F3

Repeat History menu / Save Rendered Image (UV/Image Editor)


G

Move (Grab)


H

Hide selected / Minimize node toggle (Node window)


HOME

Frame all in view


I

Insert Keyframe menu


J

Save last render (Render window)


Keyboard

# View layer 1 – 10


Left/Right

Arrow Increase 1 frame


M

Add Marker (Action Editor) / Add Marker (Timeline)


N

Properties panel toggle


NUM .

Frame selected in view


NUM /

Global­/Local view toggle


NUM 0

Active camera view


NUM 1

Front view


NUM 2/NUM 8

Rotate view up/down in iterations


NUM 3

Side view


NUM 4/NUM 6

Rotate view left/right in iterations


NUM 5

Perspe­cti­ve/­Ort­hog­raphic view toggle


NUM 7

Top view


O

Clean Keyframes (F-Curve Editor)


R

Rotate


S

Scale / Start frame assign (Timeline window)


Shift + Spacebar

Maximize current view toggle


Shift + A

Add menu


Shift + Alt + T

Scale Texture Space


Shift + B

Marquee zoom / Set render border (Active Camera)


Shift + C

3D Cursor to origin


Shift + D

Duplicate


Shift + F

Camera Fly mode


Shift + F1

Link/A­ppend from Library


Shift + F10

UV/Image Editor


Shift + F11

Text Editor


Shift + F12

Dope Sheet


Shift + F2

Logic Editor


Shift + F3

Node Editor


Shift + F4

Python Console


Shift + F5

3D view


Shift + F6

Graph Editor


Shift + F7

Properties


Shift + F8

Video Sequence Editor


Shift + F9

Outliner


Shift + H

Hide unselected


Shift + Left/Right

Arrow Go to end start/end frame


Shift + S

Snap menu


Shift + T

Move Texture Space


Spacebar

Search (3D view) / Toolbox (UV/Image Editor)


T

Object Tools panel toggle / Toggle frames or seconds (Timeline)


Tab

Object Mode / Edit Mode toggle


Up/Down

Arrow Increase 10 frames


V

Object Mode / Vertex Paint Mode toggle


X

Constrain global X axis transform / Delete menu


XX

Constrain local X axis transform


Y

Constrain global Y axis transform


YY

Constrain local Y axis transform


Z

Constrain global Z axis transform / Solid or Wireframe toggle


ZZ

Constrain local Z axis transform


~

View all layers


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