Better Pelican: Pelican shader toy using SDFs


Just ask “xyz<f.e Pelican on a bike> shader to be pasted into shader toy”.

I think that gives the LLMs so many more possibilities. It could be anything from a box to a realistic scene with ray traced reflections.

And all you have to do is paste a code snippet into shader toy, press play(compile) and voila.

The above is Gemini 3 Pro output, I’m mostly impressed by the approximated inverse kinematics on the legs.

Better Pelican: Pelican shader toy using SDFs
byu/DescriptorTablesx86 inGeminiAI

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