Ghost of Yotei having an absurd amount of projectiles made the game ridiculously way easier

I’ve never been good at parries or dodges, so I usually avoid Soulslikes or anything similar. But I actually breezed through this one, which surprised me.

A lot of players say Yotei is difficult because the combat revolves around perfect parries and dodges. Even Ghost of Tsushima players says this because Yotei is basically a more complex Tsushima since you get a bunch of weapons instead of just switching stances. But honestly, having all those weapons, especially projectiles, makes the game much easier.

This game allows unlimited blocks or dodges until the enemy throws out a Blue / Red Glint attacks. Blue means parryable, Red means you have to dodge. Most players panic because those attacks happen in a split second, and they end up guessing wrong.

But that’s actually the key to cheesing the game. When enemies use a glint attack, they’re forced to close the distance and get stuck in an attacking animation. That’s when you use projectiles as they're mostly guaranteed to interrupt the enemy (except Saito’s skill iirc).

At best case, they stagger, and you can unload a full attack string that chunks off a large fraction of their HP. At worst case, they just deflect the projectile, but it still cancels their glint attack. Throwing a flaming kunai makes it even more sillier as most enemies just dance around screaming instead of fighting.

What surprised me is that this works on major bosses too.

Later on in the game, you'll get the strongest projectile weapon which are Guns. Arrows and bullets usually one-shot normal enemies, but not Bosses. Even then, a headshot takes off like 20%. If you confuse them with smoke or set them on fire, you get a free shot to the head.

I think Yotei devs kinda predicted that people will spam this so they created a failsafe. Enemy Bosses will stop decreasing in HP until the Boss recovers their stance and do that Sword Clash animation with the Player. So, under this rule, you just Do the Projectile Cheesing -> Force Clash -> Repeat.

I used this strategy on literally all main bosses and beat the game on the Hard Level. The only fight where I failed to do this is a very missable side-quest boss, Takezo the Unrivaled, which probably the hardest boss in the game.

I'd say the game isn’t easy, but it’s definitely not a hard game either.

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