
Just ask “xyz<f.e Pelican on a bike> shader to be pasted into shader toy”.
I think that gives the LLMs so many more possibilities. It could be anything from a box to a realistic scene with ray traced reflections.
And all you have to do is paste a code snippet into shader toy, press play(compile) and voila.
The above is Gemini 3 Pro output, I’m mostly impressed by the approximated inverse kinematics on the legs.
Better Pelican: Pelican shader toy using SDFs
byu/DescriptorTablesx86 inGeminiAI
