Death Stranding 2 was made easier to avoid players dropping out like in the first game

"We gave a lot of thought to difficulty," Kojima says. He notes that despite ultimately attracting over 20 million players, the original Death Stranding had some "pretty sharp edges," so improving playability was one thing he was conscious of with the sequel. "We wanted to retain the theme and gameplay mechanics, but make adjustments so it's easier to play. That's why we added more vehicles, for example."

Interestingly, he admits to intentionally leaving in some "extreme" design choices in the first Death Stranding, which led to the game having two major points where players dropout rates soared. One of these was the mission in which you deliver President Bridget Strand's dead body. On the other hand, when making Death Stranding 2, the developers didn't include these kinds of intentionally punishing moments, and more players are able to reach the game's ending as a result.

At the same time, Kojima is aware that the milder difficulty made some hardcore players find the sequel "lukewarm" compared to Death Stranding, commenting that the right balance is hard to find when it comes to difficulty.

I definitely fell into that last group mentioned. I thought the game was way too easy and it has the problem so many games in recent years have where they're more focused on giving you options but give you no reason to use 90% of it. What good is having all this carrying gear or exoskeletons when I can just drive a truck everywhere? What good is having a hundred weapons and gadgets when the enemy AI is so basic that you can just shoot them with a rifle?

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