I've got this issue with some game devs. Obsidian comes to mind, given the recent release of The Outer Worlds 2.
In the first game, there was a duplication exploit people found. Obsidian patched it. That in itself isn't the issue. The problem is that they overlooked actual game-breaking problems to do this.
It always annoys me when devs will go out of their way to patch exploits in single-player games while ignoring the crashing bugs, the framerate chugs, the save corruption.
Nope, gotta stop someone from duplicating a gun in a single player game, because why let players have actual fun with the game, right?
I can't be the only one who notices how often devs have been doing this, especially in the last decade or so.