Gemini 3 Helped Shape My Idea and How It Eventually Became “Princess Tactics”


Hey everyone!
I wanted to share a little behind-the-scenes story about my new game, Princess Tactics.

1. It all started with Gemini 3

My starting idea was pretty strange:
“What if Pac-Man’s rules were reimagined as a stealth game with a princess?”

I threw this into Gemini 3, and it actually handled the idea really well. It helped me:

  • break down how Pac-Man-style movement could work in a stealth setting
  • think about guard behavior based on ghost AI
  • outline how the princess could hide, escape, and solve tactical situations

Gemini basically helped me prove that the idea made sense.

2. Gemini 3 also generated an early mockup

I had Gemini build a small Canvas mockup.
It wasn’t a full game — more like a quick prototype — but it let me see the concept in motion and refine the prompt further.

3. Turning the refined idea into a game

Once the idea felt solid, I used that improved prompt to generate the actual game with Gambo.ai.
(Fair disclaimer: I work at Gambo.ai — but I approached this project as a personal experiment in workflow, not a marketing exercise.)

The cool part for me was seeing how well the concept, shaped in Gemini, translated into a working game when run through Gambo.ai’s generator.

The workflow I ended up using

Idea → Expanded in Gemini 3 → Mockup in Gemini 3 → Final game generated in Gambo.ai

It felt like a good example of how different AI tools can play different roles in game development — one for thinking, one for building.

If you want to try the result, here it is:

Play Princess Tactics: https://princess-tactics.gambo.games/

(Feedback always welcome!)

#GameDev #AI #IndieDev #Gemini #GamboAI

https://reddit.com/link/1pdul4e/video/k948nn5eb55g1/player

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