How much more would you spend on a game if developers found a non-intrusive, but costly, anti-cheat solution?

Entirely for argument's sake, let's say a developer decided to pay thousands of people living wages to monitor a multi-player game for cheating. This would, of course, be on top of existing anti-cheat technology. And I don't picture it to be just "oh that guy's cheating ban them". No, their job would be to identify a potential cheater, or monitor chat for accusations, and then deploy a series of tests against that player to determine if they are cheating or not.

Anyway, I'm making that up and it's irrelevant anyway. Bottom line is that they'd get paid to find and ban cheaters in real time.

It would be very expensive though and developers who used this approach would need to charge more for their games to overcome those costs.

So, how much extra money would that be worth to you? 5$ more per copy of the game? 20$ more and you can play a multi-player game with no or very little cheaters? Do you think it would be worth a subscription cost instead?

Or what about the other way? Do you think developers should just do that for the sake of their own game and eat the cost because they're too rich anyway?

What are your thoughts? What is cheat prevention worth to you in dollars?

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