This is really missing the mark, and it reminds me of the drifter and duviri content issues all over again.
1. Tauron Strikes completely destroy the gameplay loop
Warframe is fast, fluid, and built on instant ability use. Tauron Strikes do the opposite.
To use one, you must:
- Enter operator (about 2 seconds EDIT: with high latency)
- Charge the strike (takes forever)
- Press the ability
- Sit through a long animation lock
- Lose camera control
- Get dumped back into gameplay after a canned cutscene
Meanwhile your Warframe can clear the room in milliseconds with a single ability. There is absolutely no reason to use this system when it takes more time to cast than most missions take to complete.
2. Charge times are unbelievably bad
Outside of Perita Rebellion, charge gain is a joke. I tested it in a 1999 mission: 10 minutes of constant kills got me from about 20% to 30% charge. That’s it. It feels bugged, but if this is intentional then the system is dead on arrival.
3. Sub-abilities barely work
- They don’t consistently proc
- Descriptions are misleading
- Some feel outright broken
- The camera whip/spin is disorienting and half the time the strike fires in a random direction
Zenurik firing backwards is not a good look.
4. Buff durations are far too short
Most buffs last 30 seconds. That sounds okay until you remember that it takes that long just to cast the ability in the first place. Realistically, you will use a Tauron buff once per mission.
For the amount of work required, the buffs should last the entire mission by default.
5. Lens-based charge scaling is a terrible design choice
From the patch notes, charge gain depends on the lenses you equip. This is a huge problem:
- You now need identical lenses on every slot
- Loadout sharing becomes impossible
- Archimedea and Duviri become disasters since you can’t prep gear
- Forces players into one Focus school instead of experimenting
This adds grind and inconvenience without adding any actual gameplay depth.
6. The acquisition path has some rough edges
There isn't a good transition between Old Peace and Decendia, not a big deal but clunky:
- Finish Old Peace
- Use the POM-2 KIM to talk to new characters
- Equip Drifter
- Go with Loid to Automica
- Find the portal
- Enter the portal
- Ignore Harrow because he leads nowhere
- Talk to Marie, who actually has the new operator weapons
If you didn’t read external guides or community posts, you’d never figure this out organically. Zero direction for a major new system.
7. Why is DE so scared of letting operators be useful?
This has been a pattern for years now. Operators get cool new weapons… that only Warframes can actually use. Drifter melee exists but only in Duviri. Every hint of meaningful operator gameplay gets shunted off into isolated content.
Just let operators have power and tools. Stop turning them into cutscene devices.
The Tauron system could have been the big operator update people have wanted for years. Instead it’s a slow, awkward Warframe-only button that nobody wants to press.
8. The farm is miserable
The grind to get and upgrade these weapons is extremely long and not proportional to the payoff. And constant UI alerts telling you upgrades are available (when they aren’t) just adds more annoyance.
9. Fix this before the rest of the playerbase reaches it
Right now, only long-term players are hitting this content. Most of the community hasn’t reached the point where Tauron gear becomes relevant. The feedback is coming from the few of us at endgame — and we are all saying the same thing.
If this goes unfixed until the general playerbase gets here, the backlash is going to be much worse.
What needs to change
Mechanical fixes
- Remove or massively reduce charge time
- Shorten or remove cast time and animation lock
- Fix sub-ability triggers and camera behavior
- Fix incorrect or unclear descriptions
- Get rid of the Focus Orb, they should charge without the orb.
Design fixes
- Let the operator/drifter use these weapons directly
- Make buffs last entire missions
- Increase charge gain in all content, not only Perita
- Rework the lens-based charge system entirely
UX fixes
- Provide actual instructions for obtaining the gear
- Remove false upgrade alerts
- Reduce the farm to a reasonable level
edited: Order of issues My Clan and I have found, added a note on the focus orb.