I tried using Nano Banana Pro on Higgsfield to see how well it could mimic an old-school dress-up game interface. I wasn’t expecting it to hold the pixel style so consistently, but the character, the menus, and the color palette all came out surprisingly clean.
The UI elements are usually the first thing to break in this kind of style, so seeing them stay sharp was a nice surprise.
Here’s the model I used:
Nano Banana Pro
If anyone here has experimented with retro game UIs or interactive-style layouts, I’d like to see what you’ve made.