The last four games I played this year all had the exact same climbing mechanic.

I'm getting into PC gaming after a bit of a hiatus. All four of the (Non-Nintendo/Silksong) games I played all had the exact same climbing mechanic–like *exactly* the same: brightly colored ledge, same climbing animation, feet close to the hands and butt sticking out, character kinda leap/flies to the next handhold in a way that looks great going up but not as believable when moving sideways.

Horizon Zero Dawn: "Wow this climbing animation is really smooth. Great job devs."

FFVII Rebirth: "Oh wow, this looks familiar."

Expedition 33: "Haha, again? How funny."

Star Wars Outlaws: "ok, what the fuck."

It did seem to "fit" better in Horizon but I was definitely over this mechanic pretty quickly during Final Fantasy VII. For both Rebirth and 33 it doesn't seem to add that much. I'm an hour into Outlaws and I can see it being more of a thing with the stealth mechanics, but at this point I get annoyed every time I see those ledges.

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