The tiny design choice that secretly decides if you keep playing or quit.

Every gamer has one small thing that decides if a game stays in their life or not. Not the story. Not the graphics. Not the big features. A very tiny choice from the devs that hits your brain in a strange way.

For me it is how fast the character starts moving from a standstill.

Some games feel heavy or delayed. Some feel instant and smooth. If that first step feels wrong, I drop the game fast.

I felt this in Starfield where the start movement felt slow to me.

I felt the opposite in Apex Legends where the first step feels clean and light.

It sounds small, but it shapes the whole play feel.

What is the tiny design choice that decides if you stay or quit.

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